Saturday, December 31, 2011

Happy New Year

Dear Bloggers,

We wish you a happy new year 2012.

Thanking you,

-codelinegames team


Saturday, November 26, 2011

Hmmm! Rigid bodies

Yes, Rigid bodies are interesting I love them. Now Pluto can interact with rigid bodies.

Friday, November 18, 2011

Heading to Alpha...

 Hello All,

We are happy with the performance of prototype, but it requires more polishing at some areas. Now we are heading to alpha version!
We want to support Intel® HD series graphics of Intel® 2nd generation processors, for that we are optimizing the game’s rendering/shading instructions to push more frames per second. Currently the game runs at average of 120 fps with highest settings on Intel® HD 2000 graphics. We are constantly working on it to increase frame rate, if it possible we’ll plan about Intel GPA chipset too because of we want to make this game available to broad spectrum of audience.

I’m saying many thanks to everyone who supports us especially to my hardworking team, excellent work!!

Cheers,

Saturday, October 1, 2011

Yahoo!!!

Hello All,

This is our happyest day because International gaming magazine, GamingXpress published about our game "The Adventures of Pluto"
link : http://www.gamingxpress.com/newsitem/items/Codelinegames.html

This our milestone in this long journey.

Thanks to all for supporting independent game developers.

Now this is party time.

Cheers,

Yours,

DVNS RajaVarma.

Thursday, September 22, 2011

The Magic wand of fairies!

We did coding for magical objects, Rigid-bodies, Now magic wand is working at charm, although we need to polish this too.

Need some kind of low level rendering state machine programming using OpenGL (not with Direct 3D this time I am not confusing with flipped coordinates that offers in  reverse order than OpenGL in Direct 3D:))

Some interesting update in Art, but it needs to test fully before implement as well as share with you :)

Thanks for supporting independent game developers.

Happy Gaming..

Tuesday, September 20, 2011

Tons of Updates and modifications

Hello guys, Hmm.. After a long time...Busy with development. We made changes and updates to "The Adventures of Pluto" to give more fun to players. The changes and updates are listed here..

1. Slingshot skill system, update all base animations and code for it.(A projectile weapon- primary)
2. Interactive physics based levels, now player can destroy obstacles to clear his way! more fun!!.
3. Magic wand of fairies, a star headed magic wand which consumes 2 kinds of pixie dust glod, and blue for various kinds of puzzle solving.(Weapon-B).
4. Special animations for those states.
5. Improved Side and vertical scrolling system.
6. Improved camera system.
7. HUD and menus are improved.
8.AI driven Idle animations.
9. Autonomous Agents based behavior system for enemies.
10. A.I. driven skill system and cut-scene system.
11. Now graphics are more vivid. 
and lot more...

We team working very hard to polish the game in all areas.
I'll upload videos of our updates in my next post. :)

Thank you for supporting independent game developers.





Monday, September 5, 2011

5 Sept 2011 - 3rd revision


We did 3rd revision of Pluto Animations and Finite State Machines and we increased the overall frame rate of the game. Now its stable and sustainable thanks to all my team members and VarmaFxnAI frame work.