Saturday, November 26, 2011

Hmmm! Rigid bodies

Yes, Rigid bodies are interesting I love them. Now Pluto can interact with rigid bodies.

Friday, November 18, 2011

Heading to Alpha...

 Hello All,

We are happy with the performance of prototype, but it requires more polishing at some areas. Now we are heading to alpha version!
We want to support Intel® HD series graphics of Intel® 2nd generation processors, for that we are optimizing the game’s rendering/shading instructions to push more frames per second. Currently the game runs at average of 120 fps with highest settings on Intel® HD 2000 graphics. We are constantly working on it to increase frame rate, if it possible we’ll plan about Intel GPA chipset too because of we want to make this game available to broad spectrum of audience.

I’m saying many thanks to everyone who supports us especially to my hardworking team, excellent work!!